Potions Book

Bottled Torch

Bottled Torch (Common)

When uncorked, this potion spews a hot yellow flame from its bottle for 1 minute, which resembles the shape of a blade. For the duration, you can make a melee weapon attack with the fiery blade as if it were an improvised weapon. On a hit, the target takes 2d4 fire damage. The blade disappears early if it is submerged in water.

Known Recipes:
Bottled Torch
Carbonated Snake

Carbonated Snake (Common)

When shaken and pointed in a direction, the contents of this zippy elixir shoot out of the bottle, turning into a poisonous snake midair and landing in a space within 10 feet of you.

Known Recipes:
Carbonated Snake
Essence Of The River Spirit

Essence Of The River Spirit (Uncommon)

This small, stoppered vial contains a clear liquid that shimmers with a faint blue light. When the vial is opened, you can pour the liquid into a small pool of water, such as a bath or hot spring, transforming it into a healing pool. A creature that soaks in the pool for at least 10 minutes regains 4d4 + 4 hit points. The pool loses its magic after 1 hour or once six creatures have benefited from this effect.

Known Recipes:
Essence Of The River Spirit
Glowskin

Glowskin (Common)

Ironically, glowskin potions are jet black in color. For 4 hours after drinking this potion, your skin sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Known Recipes:
Glowskin
Gobble Gunk

Gobble Gunk (Uncommon)

This unappealing potion allows the imbiber to eat whatever they can fit in their mouth with no ill effect—metal, poison, seawater: you name it, you eat it. The effects of this potion last 1 hour. Any magical objects consumed in this way are hurled back up after the end of the hour.

Known Recipes:
Gobble Gunk
Herbalist’s Aid

Herbalist’s Aid (Common)

Drinking this highly sought-after potion grants you a unique sense helpful for detecting ingredients. For the next hour, you gain a +3 bonus to all ability checks made to locate an ingredient.

Known Recipes:
Herbalist’s Aid
Heroism

Heroism (Common)

When you drink this glowing red elixir, you gain advantage on the next attack roll you make within the next 24 hours.

Known Recipes:
Heroism
Homeward Tonic

Homeward Tonic (Common)

This fiery red elixir smells of home and drinking it gives a sensation of comfort when consumed. For the next 24 hours, you always know the direction of the place you consider home, provided it is on the same plane of existence.

Known Recipes:
Homeward Tonic
Hsirebbig

Hsirebbig (Common)

This bitter potion grants you a special form of speech that sounds like absolute gibberish to anyone who isn’t also under the effects of a hsirebbig potion. Even spells like comprehend languages fail to decipher this speech. The effects of this potion last 24 hours.

Known Recipes:
Hsirebbig
Invisible Tonic

Invisible Tonic (Uncommon)

When poured over an object that is Small or smaller, the object becomes invisible. The effects of this potion last until removed, as if it were a curse.

Known Recipes:
Invisible Tonic
Iron Mind

Iron Mind (Common)

After imbibing this elixir, your eyes glow with a silvery-blue hue. For 1 hour, you gain advantage on saving throws against being charmed and resistance to psychic damage.

Known Recipes:
Iron Mind
Lifetime Supply

Lifetime Supply (Uncommon)

When consumed, this potion causes your hair to grow at an accelerated rate. Roll 1d4 + 2 and multiply it by 100 to find out how many feet of hair you grow. After 1 minute, the potion wears off and all your hair falls out.

Known Recipes:
Lifetime Supply
Liquid Mending

Liquid Mending (Common)

Also known as “craftsman in a bottle,” this well-loved potion is found in most homes and shops. You can pour this potion over an object to repair a single break or tear in it, as if by the Mending* spell.

Known Recipes:
Liquid Mending
Machine Oil

Machine Oil (Common)

When poured over a machine that is in working condition, this dark black liquid powers up the device, allowing it to function as if it were whelmed by a spirit or activated by the Jolt* spell. The machine stays powered by this potion for 1 minute.

Known Recipes:
Machine Oil
Merriment

Merriment (Common)

Is this just booze? For the next hour, you become incredibly intoxicated. For the duration, you gain expertise in a skill of your choice, which means your proficiency bonus is doubled for any ability check you make with it. Until this effect ends, all ability checks you make that don’t use the chosen skill are made with disadvantage.

Known Recipes:
Merriment
Mosspot

Mosspot (Uncommon)

After drinking this earthy mixture, your form quickly shifts and shrinks. You immediately polymorph into a mossling spirit, as if by the spell. This effect doesn’t require your concentration and ends after 1 hour.

Known Recipes:
Mosspot
Musical Mixer

Musical Mixer (Common)

When uncorked, this silvery elixir produces beautiful, ethereal music for 1 hour as it slowly evaporates.

If drunk, gives proficiency in performance and a instrument of your choice for 1d4 hours.

Known Recipes:
Musical Mixer
Object Embodiment

Object Embodiment (Uncommon)

When you drink this metallic potion, your body twists and alters into an object of your choice, as if by the true polymorph spell. This effect doesn’t require your concentration and ends after 1 hour.

Known Recipes:
Object Embodiment
Perfect Memory

Perfect Memory (Common)

For 1 hour after drinking this potion, everything you see and hear is recorded perfectly in your memory. You can recall these memories up to 24 hours later. After that, all the memories begin to fade with only the most memorable parts remaining.

Known Recipes:
Perfect Memory
Phoenix Elixir

Phoenix Elixir (Uncommon)

When imbibed, this elixir burns your throat and ignites an ember within you. For 24 hours, you are immune to fire damage. When the potion’s magic finally fades, the fire inside of you burns intensely from within, consuming you in flames and turning your body to ash. 1 hour later you appear in the nearest bonfire, reborn anew. All objects and clothing that were on your person when you were turned to ash are left by your original body.

Known Recipes:
Phoenix Elixir
Pig Snout

Pig Snout (Common)

After drinking this pink pastel potion, there is a brief uncomfortable transformation, where the imbiber grows a beautiful, snuffling pig snout. For the next hour, you become very fond of truffles, perhaps even to the point of belligerence, and you have advantage on Wisdom (Perception) checks that rely on smell.

Known Recipes:
Pig Snout
Pigment

Pigment (Common)

When consumed, this multicolored potion allows you to produce a variety of oil paints from the tips of your fingers. You can change the color of the paints at will, and they never seem to run out. The effects of the potion last for 8 hours.

Known Recipes:
Pigment
Pocket Portal

Pocket Portal (Uncommon)

When buried and left to sit for 24 hours, this potion will sprout and form a temporary portal to the Spirit Realm from knotted roots and mud. The portal stays open for 24 hours before closing.

Known Recipes:
Pocket Portal
Potion Of Fog

Potion Of Fog (Common)

When you drink this potion, a billow of thick fog pours from your mouth, duplicating the effect of the Fog Cloud* spell (no concentration required) centered on you. The cloud lasts for 1 hour, and it moves with you, remaining centered on you. As an action, you can expel all remaining fog from your stomach, causing it to remain centered on that space for the duration. The fog produces a scent of your choice.

Known Recipes:
Potion Of Fog
Potion Of Holistic Wellness

Potion Of Holistic Wellness (Uncommon)

When you uncork this potion of scintillating liquid, your senses are calmed with the smell of vanilla and honey along with a warm spring breeze. When imbibed, you feel like your whole soul is embraced in a loving hug, causing you to regain 4d8 + 4 hit points, and removing any conditions affecting you, excluding the grappled, prone, or restrained condition.

Known Recipes:
Potion Of Holistic Wellness
Potion Of Reprieve

Potion Of Reprieve (Uncommon)

When imbibed, this potion offers temporary relief from an ill effect. For the next hour, you gain the benefit of an effect of your choice from the Greater Restoration* spell. When this potion’s effects end, you lose the chosen benefit, causing the ill effect to return.

Known Recipes:
Potion Of Reprieve
Potion Of Soft Steps

Potion Of Soft Steps (Common)

When you drink this frothy brew, you float an inch off the ground and walk on a cushion of air. For the next 10 minutes, you gain a +2 bonus to Dexterity (Stealth) checks, and you leave no discernible tracks.

Known Recipes:
Potion Of Soft Steps
Prickleskin

Prickleskin (Common)

Drinking this potion causes spines to emerge all over your body. These spines lay flat but can be controlled by you to stand on end. When you successfully grapple a creature and as a bonus action while it remains grappled, you can deal 1d4 piercing damage to the target. The effects of this potion last for 1 minute.

Known Recipes:
Prickleskin
Seeking Smoke

Seeking Smoke (Common)

When thrown at a creature that you can see within 30 feet of you, this shimmering liquid explodes, releasing a billowing cloud of smoke. The targeted creature must succeed on a DC 12 Dexterity saving throw, or be coated in a cloak of smoke for 1 minute. A creature coated in smoke has disadvantage on Dexterity (stealth) checks made to hide.

Known Recipes:
Seeking Smoke
Shadow Puppet

Shadow Puppet (Uncommon)

Once consumed, this potion gives sentience to your shadow. The shadow starts to act independently of you but is still bound to your body. It has its own emotions and personality but can’t interact with the world in any way beyond what a normal shadow could. The effects of this potion last until removed, as if it were a curse. This doesn’t count against the number of potions you can have affecting your body at once.

Known Recipes:
Shadow Puppet
Soft Paw

Soft Paw (Common)

When consumed, this liquorice-flavored potion turns your hands and feet into fur-covered paws. For the next 10 minutes, you have advantage on Dexterity checks.

Known Recipes:
Soft Paw
Spirit Sweets

Spirit Sweets (Uncommon)

This bitter concoction tastes and smells horrible to physical beings, yet couldn’t taste more delicious to spirits, many of which would trade quite a bit for a sip of the brew. A spirit with a challenge rating of 8 or lower that consumes this potion becomes drunk and happy for 1d4 days. Alternatively, the potion can be poured out, attracting spirits with a challenge rating of 2 or lower that are within 1 mile. When poured out, the potion attracts spirits for 8 hours or until it is consumed.

Known Recipes:
Spirit Sweets
Tiny Bubbles

Tiny Bubbles (Common)

Drinking this pink, bitter-tasting potion, causes hundreds of small, iridescent bubbles to emerge from your nose and mouth and fill a 20-foot cube that you can see within 30 feet of you. If the bubbles are left untouched, they float in place, remaining there for 1 hour. When a creature enters a space occupied by the bubbles for the first time on a turn, it must make a DC 13 Dexterity saving throw. On a failed save, a cacophony of popping erupts as the bubbles burst, dealing 1d6 thunder damage to all creatures inside the cube. The sound of the bubbles popping can be heard from a mile away.

Known Recipes:
Tiny Bubbles
Twin Telepathy

Twin Telepathy (Uncommon)

This potion must be shared with another creature, each of them ingesting half of the potion. When consumed, the potion allows the imbibers to communicate telepathically across any distance. The effects of this potion last for 24 hours.

Known Recipes:
Twin Telepathy
Witch’s Lament

Witch’s Lament (Uncommon)

Once consumed, this potion calls forth a rain cloud that weeps for you. Then in a flash of lightning, your head takes on the form of an anthropomorphic animal chosen by the GM. This effect is permanent.

Known Recipes:
Witch’s Lament